
#ifndef __MARBLE_H__
#define __MARBLE_H__

#include "cocos2d.h"
#include "Box2D/Box2D.h"


class Marble : public cocos2d::CCSprite
{
public:
    Marble();

    void	setPhysicsBody(b2Body * body);

    virtual bool isDirty(void);

    virtual cocos2d::CCAffineTransform nodeToParentTransform(void);

public:
    b2Body* m_pBody;    // strong ref
};



#endif
